Hack Day

June Hackday - Lifx Smart Tiles (Part 3)

June Hackday - Lifx Smart Tiles (Part 3)

Last June we had a Hackday at Kogan.com! This Hackday’s focus on displaying information and providing useful alerts using hardware and software. Teams were asked to express something they find interesting through one of the available mediums.

In this third and final part of the series Jake will talk a bit about Team LifxnChill.

June Hackday - Team KASX (Part 1)

June Hackday - Team KASX (Part 1)

Last June we had a Hackday at Kogan.com! Team KASX was given the task of creating an app using React Native for a mobile device that could be used to display information such as Kogan’s stock price.

Kogame (Koh-Gah-Mi) - A real time game in Django

Kogame (Koh-Gah-Mi) - A real time game in Django

For our March hackday this year we decided to build a multiplayer game using

[Django Channels](https://channels.readthedocs.io/en/latest/). We've been keeping

an eye on channels over the time, and thought with the release of channels 2.0 that

it was the right time to dive in and get some practical experience. The organisers

didn't want to do yet-another-chat-system implementation, so they decided to make

things a bit more interesting, and look at writing a real-time game.

eClaire - printing our trello cards for our physical wall

There is nothing that creates visibility, collaboration and flexibility of process in a team like a physical wall.

It allows you to show what is currently being worked on and whois owning it, where the bottlenecks are in your process, how much and what is in the backlog and the list goes on.

It provides an awesome mechanism to trigger and facilitate conversations around and provides a visual que that often speaks a thousand words.

But as much I advocated for physical walls to manage a team they are not without their limitations.

They lack the detail and the reporting aspect that you really need an online tool to fulfill and that's why...