For our March hackday this year we decided to build a multiplayer game using
[Django Channels](https://channels.readthedocs.io/en/latest/). We've been keeping
an eye on channels over the time, and thought with the release of channels 2.0 that
it was the right time to dive in and get some practical experience. The organisers
didn't want to do yet-another-chat-system implementation, so they decided to make
things a bit more interesting, and look at writing a real-time game.